So it seems the issue just affects tracks created in MS from scratch. (ps: I also tested the contrary by loading a standard GM song into MS, then sending from MS to my synth and in this case everything works fine as expected. Setting When select Setting tab, setting items will be displayed. Move your viewpoint and start playback by using the gamepad. Set your iPhone to the VR glasses, and wear it on your head. Tap View button on the main screen, and select 'VR View (Dual Lens)' menu. I think I’m missing something in the general understanding of this specific aspect of MS, but I was not able to find deeper information so I try asking. Start MIDITrail on your iPhone, and select the MIDI file. So basically the issue affects both midi output and midi file export in some way and I didn’t understand when I can expect a MS internal instrument to be preserved in playback with a general midi device and when not (also project’s track volumes and effects like reverb seem to be not preserved after midi export and import into other sequencers). But this is not the case when I use it connected to the iPad for playing projects composed inside Music Studio instead of using MS internal sound engine.įor instance: in the demo song “Demo - Mischief (Sterling Maffe)”, track 1 “Flutes Staccato” or tracks 5 and 9 “Orchestral Strings Staccato” are played as a piano instrument by both my external synth and software MIDI sequencing apps like GarageBand, Rondo, MidiTrail… (I exported the song as a MIDI file for testing how it is played by other midi sequencers). I own a Roland general MIDI synth that performs correctly when driven by a midi sequencer playing general midi music files. However I noticed that several Music Studio instruments are not properly matched when connecting an external general MIDI synth or exporting a MIDI file for playback with any GM device. It's only gotten worse.I’d like to export GM files from MusicStudio so that I can take them with me and play later with any GM synth as needed (of course no audio tracks, just midi). ![]() MIDI sequence playback was once great on OS X. MIDI playback will not be coming back to OS X." Even after educators brought this up. * No more MIDI Sequence Preview or Midi Sequence playback is possible, unless you download an older version of QuickTime, which, as of Yosemite, is pushed through a "Compressor" effect and drowned out to fuzzy trash. The best example I can give is Doom II's Title screen music that inserts pitch bends after keyoffs. ![]() ![]() * Some effects are not supported or interpreted incorrectly. Program change messages are not acknowledged until a note plays, so there is a lag behind by one note. The problem is QuickTime does not handle MIDI program changes properly. Here are the problems with any SMF playback through OSX "Software synth": The issue is that people confuse SMF sequences with MIDI as a standard - they are not the same. But, the software synth used to play back SMF sequences is hot garbage. MIDI as an interface is "really good" in OS X. I dunno where this came from, but it's never been the case. In general the built-in MIDI on Macs is really good, I expect they've invested a lot in making it good since lots of musicians use Macs. There are definitely some exceptionally nice instruments in there, some of which I've even ported over for my own personal use in Reason, but it's not relevant to standard MIDI playback (which IMO is best suited to the simple and familiar sounds that most MIDIs are being composed with in the first place). Last I checked you could get MainStage, a program intended to assist with live performances, for $15 on the app store, and it includes the entire GarageBand instrument/sample/loop library and all of the expansion packs that were ever released for it. To expand on what Fraggle said about high-quality instrument sets, though, Apple has bundled a ton of their old products and newer acquisitions into their music production software and is selling it for pennies on the dollar compared to what any competitor can afford to do. ![]() I've not found one that really does the job satisfactorily. It would be really nice if someone would make a simple and functional freeware midi player that could take up the task since QuickTime dropped support for it. (And reverb.) As of the past couple of OS versions, though, I don't know of any simple and functional way to just play a damn midi file without opening it in my Win7 VM, which is disappointing. It used a simple and familiar-sounding Roland SoundCanvas-based instrument set, similarly to Windows' built-in midi playback, though with some annoying oddities and idiosyncrasies. MIDI playback on Mac OS was historically QuickTime-based, I believe.
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